I now have collision detection and nice little explosions as you shoot up enemies. The enemy ships then die after a few hits. It’s nice.
The enemies still don’t shoot back, so you can’t lose. And there’s no levels, just randomly generated enemy selections.
Next time I’m going to implement some differences between the ships, like health/fire rate/speed.
Then, stages: On Stage 1 you get some easy enemies, Stage 2 has some easy mixed with a few harder, then Stage 3 is more harder than easy.
Still need backgrounds.
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