Art is Art and Water is Water

July 31, 2009

Finished!

Filed under: Game Design, Match3, Month Games — foone @ 10:48 pm

My match3 game is done. I had to do a complete rewrite of how the map worked, but it was relatively straightforward to do animation after that.

And as this was my July Game, I naturally finished it on July 31st, 11:47 PM. 13 minutes to spare? not even exciting.

And here’s a big GIF screencast of the final game. It’s not as laggy as this GIF looks, that’s just byzanz having trouble with me watching some youtube video while recording.

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July 25, 2009

Match3: Hour three

Filed under: Game Design, Match3, Month Games — foone @ 9:55 pm

I worked on gravity, but it’s still half-done. It turns out that falling in new blocks is easy, but moving existing blocks is a pain. Maybe I can fix it tomorrow.

July 23, 2009

Match3: Hour two

Filed under: Game Design, Match3, Month Games — foone @ 8:24 pm

Nothing that can be easily screenshotted in this hour, but I’ve finally got animations. Well, some animations. There’s a swapping animation, but no poof-away-goes-the-match animation or new falling blocks animation.

Still, the framework for animations is good, so that shouldn’t be too hard to implement.

I also did some work on objectifying the map interface, it’s now a shiny Map object instead of a bunch of interrelated functions.

There’s also some scaling functionality, since playing a 256×256 game on a 3840×1200 desktop was getting old.

EDIT: Here’s a badly dithered animation of the swapping

July 22, 2009

Match3: Hour one

Filed under: Game Design, Match3, Month Games — foone @ 9:20 pm

After one hour, I’ve got a working game but it’s still really ugly. There’s no scoring or any clear END condition, just you get to a point where no more moves are possible. It also doesn’t tally scores yet.

It’s mainly ugly because of the lack of any animation. That’s next.

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