I worked on gravity, but it’s still half-done. It turns out that falling in new blocks is easy, but moving existing blocks is a pain. Maybe I can fix it tomorrow.
July 25, 2009
July 23, 2009
Match3: Hour two
Nothing that can be easily screenshotted in this hour, but I’ve finally got animations. Well, some animations. There’s a swapping animation, but no poof-away-goes-the-match animation or new falling blocks animation.
Still, the framework for animations is good, so that shouldn’t be too hard to implement.
I also did some work on objectifying the map interface, it’s now a shiny Map object instead of a bunch of interrelated functions.
There’s also some scaling functionality, since playing a 256×256 game on a 3840×1200 desktop was getting old.
July 22, 2009
Match3: Hour one
After one hour, I’ve got a working game but it’s still really ugly. There’s no scoring or any clear END condition, just you get to a point where no more moves are possible. It also doesn’t tally scores yet.

It’s mainly ugly because of the lack of any animation. That’s next.