
Yeah I’m still working on this, apparently. No actual November game in sight. Kinda a bit low on days left in the month.
I started out refactoring the whole cheats system so that it’s a lot less hardcoded int arrays and a lot more object oriented and enumerable at runtime.
And then I added the stuff you can see in the screenshot:
1. A health display for bosses (Well, boss, there’s only one boss fight so far).
This was pretty easy to hack in, but I ended up refactoring the health-display so it was a bit less hacky. The hardest part is the scaling, since the one boss I’ve implemented has
too much health to fit on screen. At least I figured out a shiny way to autoscale and I don’t have to manually hardcode scaling for various boss healths.
2. A pixely font and border for the in-game text (pause, you win, you lose bits).
And now I have to go find an older version to screenshot to show how it changed, since I now see that didn’t post a pic of it (probably because it was so ugly). It took forever too, since I didn’t really understand how Android does its magical border-images. I’m still not happy with it, but unless I write my own font engine I think I’m stuck with anti-aliased fonts. WHY DO YOU HATE MY PIXELS, GOOGS?